[Nieuws] Geschreven door Mike7 op 2005-12-20 09:57:34
Ontwikkelaars laten zich uit over de Revolution
[B]De meeste ontwikkelaars zijn erg enthousiast over de Revolution. Opnieuw hebben enkele ontwikkelaars zich uitgelaten over deze console. Is het een beetje positief?[/B] [B]John Schapper (EA)[/B] [QUOTE]“As a longtime Nintendo fan, I applaud the spirit of innovation and creativity of the Revolution controller. Being wireless and designed similarly to a TV controller, it’s an innovative, ergonomic winner right out of the box. The beauty of the controller is that possibilities for new game ideas are limitless… You can build an entire game concept around the controller’s features or find ways to intregrate them into existing franchises. Right now at EA, we’re exploring both of these paths. Our developers are inspired and excited by the new controller’s features.”[/QUOTE] [B]Steve Pearce (Activision) [/B] [QUOTE]“Anyone present at Iwata-san’s unveiling of the controller at TGS has imagined what future visions of Nintendo classics will be like. Envisioning Link’s spin attack, Mario’s triple jump and Samus’ gunplay on Revolution is an intriguing exercise. Similarly, the Activision design teams are creatively charged as they determine how the controller can best be used on our titles. How will Spider-Man’s Revolution webs be cast, Tony Hawk’s deck be flipped and Call of Duty grenades be thrown?”[/QUOTE] [B]Jack Sorenson (THQ)[/B] [QUOTE]“Think about how many players you know that move controllers upward when pressing the jump button or turn it while steering in a racing game. With Revolution, these movements can be made to affect gameplay. Any genre that’s suffered from traditional controller limitations stands to initially benefit the most, particularly ones with too many complex button combinations. Also, mouse-oriented PC genres (RTS, adventure games) could become much more console-friendly with the Revolution controller.”[/QUOTE] [B]Rod Cousens (Codemasters)[/B] [QUOTE]“The Revolution controller is very intuitive and immersive and should allow the character to become more of an extension of the player… it should also inspire creators to explore innovation and bring back bored consumers to gaming.”[/QUOTE] [B]Jean-Marcel Nicolai (Atari)[/B] [QUOTE]“Nintendo has created an innovative new controller, fully immersing the gamer with a revolutionary interface. The controller should expand the marketplace by appealing to the mass audience as well as avid gamers. And the development community will have as much fun exploring the power of the Revolution controller as consumers will playing it.”[/QUOTE] [B]Bill Petro (SEGA)[/B] [QUOTE]Playing games will be greatly enhanced, due to new control styles. Pointing will make moving in large environments very simple, and twist- and position-senging will allow for dual weapon wielding or gesture-based spell-casting.”[/QUOTE] [B]Nicolas Eypert (Ubisoft)[/B] [QUOTE]“The Revolution controller breaks the ‘push button’ experience of other platforms, where the player must go through an abstract action–pushing a button–to complete an action. With the Revolution, the action is completely natural and physical. We can propose new types of interactions that are easy and fun, as they rely on a simple gesture. We can translate into video game interactions all the tools you manipulate with your hand: the sculptor’s tool, the doctor’s scalpel, the fireman’s hose…imagine you are a doctor curing patients or an architect who builds his own house! It opens up so many possibilities that we already have too many ideas. All the designers that I’ve spoken with at Ubisoft are buzzing with amazing ideas.”[/QUOTE] [B]Koichi Ishii (Square-Enix)[/B] [QUOTE]“It’d be a shame if developers only transferred existing games to this system. They’ve got to envision a more creative route then buckle up for a wild ride.”[/QUOTE] Al met al zijn de ontwikkelaars dus erg positief over de Nintendo Revolution. Nu is het nog wachten op de aankondigingen van de games.