[Nieuws] Geschreven door Mike7 op 2006-02-08 14:53:08
EGM houdt interview met Reggie
[B]Het interview is vooral gericht op de Revolution, maar er wordt ook nog wat gezegd over Zelda: Twilight Princess. Is het spel nou speelbaar met de Revo-controller?[/B] EGM sprak met Reggie Fils-aime over de Revolution en het lang verwachte spel [I]The Legend of Zelda: Twilight Princess[/I]. Uiteraard is lang niet alles onthuld, maar het zou mogelijk kunnen zijn dat de Revolution een microfoon en een camera bevat. Toch wel opmerkelijk, want je kon [URL=http://www.gameqube.nl/article.php?id=14638]hier[/URL] al lezen dat Nintendo daarop patent heeft aangevraagd, dus is het vrij aannemelijk dat de Revolution dit ook echt zal ondersteunen en het niet bedoeld is voor één bepaald spel. Over [I]Twilight Princess[/I] heeft hij ook nog zijn zegje gedaan, maar heel veel nieuws kwam er niet uit. We weten immers allemaal dat de game te spelen is op de Revolution, omdat die compatible is met de GameCube. Wij willen eigelijk meer duidelijkheid omtrent de geruchten dat Twilight Princess met de Revo-controller speelbaar is. Afijn, het hele interview staat hieronder: [QUOTE][B]EGM: When Nintendo first showed the controller, it said there were other functions it wasn’t talking about yet. Might those include a digital camera and microphone?[/B] RF: As much as I think [Nintendo President Mr. Satoru] Iwata likes me, if I shared that with you I probably wouldn’t be here. [Laughs] You know, here are the facts: Come [this May], we’ll disclose a lot more. After [that], we’ll disclose even more, and right about the time of the launch, we’ll disclose even more. There are certainly elements to everything we’re doing about Revolution I’m talking beyond the controller, the virtual console, all the different element we’ll be sharing all the way up to launch. And I believe as consumers understand the full range of benefits and the full functionality, the more and more they’re going to get excited. I really do. [B]EGM: Given [Mario creator] Shigeru Miyamoto’s outspoken admiration for Sony’s EyeToy camera and the microphone function in the DS and recent GameCube games [like Odama and Mario Party 7], they seem like a natural fit for the Revolution controller.[/B] RF: could certainly see all of that. Again, our orientation is, how do we push the gaming experience, the interplay between the player and the game? So all of the different elements that enhance that capability’s use of a camera, use of the microphone, voice activation all of that certainly I believe is fair game. [B]EGM: How about online with the Revolutio’s how will it work? Will it be more like Xbox Live? Or more similar to how the DS is now, where you get a friend code that’s different for every game and you exchange that like a phone number to find each other online?[/B] RF: I would think [it’ll be similar to the DS]. Again, that’s been part of our [plan] in creating an environment that is more friend and peer-to-peer based, versus simply, I wanna go take on everybody for certain types of games. [B]EGM: You mentioned the virtual console where users can download old games to play on the Revolution. We know you’re experimenting with revamping some games graphically what about retrofitting them to use the Revolution controller?[/B] RF: [Long silence] Honestly, I don’t know. If I look at this personally, given my own gaming experience, I would love to play my favorite game, whether it’s Kid Icarus or it’s Zelda: A Link to the Past. I’d like to play the original game in its original configuration. I don’t know how I would feel as a fan to take that original game and to augment it in some way. I don’t know what the technical challenges to do it are either. We’ll find out. [B]EGM: Any chance we’ll see a virtual console style online distribution of older Nintendo games for the Nintendo DS now that it’s online?[/B] RF: We certainly never say never. The piece that we are learning as we work through our plans for a virtual console on Revolution is really working to understand the flow of content, how to manage that. That’s a fairly large interface to do it effectively. So my concern would be, how do you embed that on a DS [cart] in addition to the game to really make it effective? But we’ve said from the start that Nintendo Wi-Fi Connection is meant to be the service both for the DS as well as the Revolution. So could you see a merging of that technology at some point in the future? Certainly possible [B]EGM : Speaking of Zelda, best-case scenario, it’s a few months away from the Revolution launch, worst case scenario is it’s coming out at the same time. Is there ever a point where you believe that it would be better to switch it over to Revolution? Or does it not matter, since the Revolution will be backward compatible with Cube games?[/B] RF: Exactly. I think that our senior management has made it very clear that bringing Zelda: Twilight Princess out on GameCube is important, that we want to satisfy the GameCube fan base and have it be on that system. You’ve said the obvious, which is that [because] Revolution’s backward compatible, it will almost effectively be a launch title for Revolution. The trick will be what makes it special to play on Revolution, and to the extent that we could create something like that, boy, wouldn’t that be fantastic? Certainly one of the things that I would love to see is something that makes Zelda, when it’s played on Revolution, do something magical. And I think that any Nintendo fan would love to see that. [/QUOTE] [B]Bron:[/B] EGM