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N1ntendo Archief!

[Nieuws] Geschreven door Johan op 2006-11-09 12:15:58

Yoshi Island 2 valt tegen

Het Engelse Electronic Gaming Monthly heeft haar licht laten schijnen op een aantal Nintendo DS titels. Yoshi Island 2 valt tegen? Enkele weetjes, feitjes, nieuwtjes en cijfertjes uit het decembernummer van Electronic Gaming Monthly (EGM) liggen op je te wachten. Heel kort stukje over Zelda en hun mening erover; [QUOTE]We didn't get a chance to traverse the humongous world of Hyrule by the time our issue went to press (expect a beefy review next issue), but we did get to fool around with the single-player demo. Getting used to the finicky Wii controls takes patience - simple actions like shooting arrows requires painstakingly precise movements with the Wii Remote. But fishing was quite the catch - reeling fish in with the Nunchuk was intuitive and - more importantly - fun. Bottom line: The controls are no cakewalk, but the adventure is still supersweet (big surprise, eh?). [/QUOTE] [*] Elite Beat Agents (DS) Jeremy: 9.0 Jennifer: 8.5 Milky: 9.0 The Good: Hilarious, challenging, addictive The Bad: Not exactly CD-quality audio [*] Final Fantasy III (DS) Jeremy: 8.0 Shane: 8.0 Bryan: 7.5 The Good: Classic gameplay, visual splendor The Bad: We like our dungeons with save points, thanks The Missing Link: Between FFI and FFIV [*] Super Monkey Ball: Banana Blitz (Wii) James L: 6.0 Michael: 6.5 Jeremy: 7.0 The Good: Some innovative mini-games, mostly simple controls The Bad: Single-player difficulty, not all minigames a ball The Story: Bizarre but amusing [*] Dragon Ball Z: Budokai Tenkaichi 2 (Wii) Richard: 7.0 Shane: 6.5 Michael: 7.0 The Good: New fighting-game feel, environments The Bad: Steep learning curve Supple Wrists: Long bouts may cause carpal tunnel syndrome [*] Yoshi's Island 2 (DS) Jeremy: 6.5 Shane: 8.0 G. Ford: 6.0 The Good: The same charming graphics and gameplay The Bad: The gap between the screens? WTF? Shut Up: Five babies, five uniquely annoying screams [QUOTE]Jeremy: I had high hopes for Yoshi's Island DS because (and this is an objective scientific fact) the Super Nintendo original was one of the best platformers - nay, games - ever made. Alas, this sequel doesn't quite pass muster. Developer Artoon captured the original's look and feel but scrimped on the creativity and polish. Besides the baby-swapping mechanic (each Yoshi-riding tot has his or her own abilities), this sequel rarely does anything that wasn't in the original. Worse, some new elements (rare as they are) nearly break the game, particularly the use of the dual screens. It's cool that the gameplay takes place across both screens, but the physical gap between them is matched by 100 pixels or so of dead space smack in the center of the play area. The resulting "hidden" hazards turn vertical and autoscrolling sections into nightmarish chores. Yoshi's Island deserves an amazing sequel, but you'll only be amazed by how stagnant and sloppy this game feels. Shane: Whaa, whaa, whaa...you guys whine as much as Baby Mario and Co. Not only does Yoshi's Island DS successfully mimic the revered Super NES original, but it also manages to evolve the formula with its doubly tall stages, baby-switching mechanic, and creative boss encounters. Yeah, the level design becomes ridiculously brutal by the endgame (and that mysterious dead zone between screens causes plenty of headaches), but the game's tight control means that every time you die, it's your own damn fault. G. Ford: Well, yes, Shane. I suppose it's technically my fault that I didn't manage to land on the tiny, icy platform guarded not only by a feisty penguin, but a ginormous, bulbous bouncing creature who conveniently tumbled my way at just the right moment, as well. But you can't tell me you nailed that leap on your first try? Or 15th? Sadistic late-level design aside (seriously, were the young'uns even considered here?), that baby-swapping action developed into a headache. Often, I realized I had to use the vine-swinging Baby DK instead of high-jumping Baby Peach only after I had passed a switching station a while back. It's an adequate platformer (trust Jeremy's voice of reason, not Shane), yes - with solid controls and great first-half pacing - but I'd never choose this over the sublime original.[/QUOTE] Bron: GoNintendo en NeoGAF

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Yoshi's Island DS (Nintendo DS)