[Nieuws] Geschreven door Theun op 2007-07-19 14:57:50
Miyamoto interview
De beste man praat onder andere over Mario en WiiFit. Wired News heeft onlangs een zeer interessant interview gehouden met Shigeru Miyamoto. Niet veel nieuws, maar wel met meer details. Zo leren we dat WiiWare eigenlijk altijd al in het plan heeft gezeten en dat Super Mario Galaxy is ontstaan uit veel experimenteren met Super Mario 128. Hieronder een kort fragment met daar weer onder de link naar het volledige interview. [QUOTE]Wired News: This is the first E3 at which Nintendo is doing very well in both the handheld and the console arenas, so what is it like being here and doing very well after years of people telling you you were crazy? Shigeru Miyamoto: Well, really, we're part of the video game market too, so we can't turn our back on the video game market and the people who have made the video game market what it is up until now. But the thing that we really noticed was that the video game market had become too focused on itself, where you had people who played and talked about video games, but video games hadn't become a topic of mass, popular culture for a long time. And that was where we wanted to focus our attention. And we found that with the DS and the Wii, things are once again taking on this cultural phenomenon type status. And overall I think that's very healthy for the video game market in and of itself. So for us the challenge is to think about, what can we do to continue that and support that. So whether it's coming up with new hardware, new interfaces, or revolutionary new games -- my job is now to think about how we'll continue that. I don't know what it will be, but we're working on it. Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can. And so really what we feel is that rather than answering the question of what to do about violence in video games, we can, through the games that we create, once again make video games a topic of popular discussion and popular culture, then gradually you're going to see society come to understand video games better and understand what they're all about. At that point, once that understanding is there, people will become able to address their concerns about violent video games from a position of understanding rather than a position of being on the outside looking in. And so I think that Nintendo's role in that is not to answer the question of what to do about violence in video games, but to expand the overall market in an effort to expand people's understanding of video games.[/QUOTE]