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N1ntendo Archief!

[Nieuws] Geschreven door Quint op 2008-02-06 05:34:23

Iwata belooft meer hardcoregames

Wederom een uitspraak van Nintendo's president himself wat betreft hardcore-gamers op Nintendo-consoles. Menig hardcore-gamer voelt zich verraden op de Wii en de Nintendo DS. Games als Wii Play, Wii Sports, Wii Fit, Brain Training, Sight Training en ga zo maar door, komen ze de strot uit. Men wil hardcore-games á la Super Mario Galaxy, Metroid Prime 3 en The Legend of Zelda: Twilight Princess. Er zijn een hoop laaiende discussies gaande op allerlei fora wat betreft dit onderwerp en de meningen lopen behoorlijk uiteen. Om wederom de gemoederen een beetje te sussen, waagt Iwata nogmaals een woordje over dit onderwerp te spreken in een interview:

GameSpot: "The gaming demographic has broadened considerably in a short period of time, but there are still a lot of traditional game fans looking for less casual gaming and more deep, immersive titles".

Iwata: "Games that are easy to pick up and play have the possibility to appeal to new people and show them the fun and value of video games. They also have the benefit of allowing experienced gamers to play together with newcomers. That was really missing from the market before, and I think it needs to be there.

At the same time, Nintendo has teams working on meeting the needs of more hardcore gamers. The big complaint from them now may be that we’re not pouring all of our resources into that sector exclusively, but I feel that it’s Nintendo’s mission to make both kinds of games. Every experienced gamer today was a beginner at some point, who encountered an experience that made them fall in love with games.

I think it’s absolutely critical to keep that entryway open for new people. I think it’s really important to strike that balance between the two extremes. While it’s possible to create a game like Brain Age in an extremely short period of time with a great idea and the right people, a game like Zelda contains content that physically and inevitably demands more time to create.

I feel that the current imbalance between the time a person spends enjoying a game and the time it takes to create it is a real problem, and something that we as developers need to work on resolving."
Iwata praat in het interview onder andere ook nog over de toekomstplannen van de Nintendo DS, de leveringsproblemen en over casual gaming in het algemeen. Je kunt het gehele interview hier vinden. Bron: GameSpot