[Media] Geschreven door Quint op 2008-02-27 19:11:17

Driedubbele Brawl-update!

De Special Moves van Pikachu, Samus en het "Clear%"-scherm. Dit keer niet echt spoilers, maar een gedetailleerdere kijk op Samus haar moveset, Pikachu zijn moveset en het aparte "Clear% -scherm" wat opduikt na het einde van een stage:

Pikachu: Special Moves
The first time you hit with Pikachu’s side smash attack, you’ll hit with an attack strength of 20% – quite an impressive rating! There aren’t many other standard moves that can deal that kind of damage.
[url=http://www.wiids.nl/files/pikachu_080226a-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226a-l.jpg border=0 height=315 width=400][/img][/url] This is the kind of strike timing you want!
After the first hit, the attack strength will decrease to 17%, then 14%. Just remember it’s best to hit in quick succession.
Up Special Move: Quick Attack
It’s important to remember that with Quick Attack, you make two jump moves!
[url=http://www.wiids.nl/files/pikachu_080226b-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226b-l.jpg border=0 height=315 width=400][/img][/url] Press up and the special-move button.
When preparing, tilt the Control Stick in the direction you want to fly first. Pikachu will launch in that direction.
[url=http://www.wiids.nl/files/pikachu_080226c-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226c-l.jpg border=0 height=315 width=400][/img][/url] For example, here’s Pikachu flying up diagonally.
[/b] While flying, tilt your Control Stick quickly in another direction – you’ll get a second jump!
[url=http://www.wiids.nl/files/pikachu_080226d-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226d-l.jpg border=0 height=315 width=400][/img][/url] Change direction and jump again!
However, you can’t do your second jump in the direction you’re already headed. The angle of the second jump must be at least 38 degrees different from the previous trajectory. Try to aim for something a little less than 45 degrees and you’ll be able to travel a pretty good distance.
[url=http://www.wiids.nl/files/pikachu_080226e-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226e-l.jpg border=0 height=315 width=400][/img][/url] Maybe this is about the best possible distance you can jump? Down Special Move: Thunder
Ah, electricity – the source of Pikachu’s power. Any enemy directly above will get hit with a strong, electrifying jolt!
[url=http://www.wiids.nl/files/pikachu_080226f-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226f-l.jpg border=0 height=315 width=400][/img][/url] Pikaaaaa!
Even more powerful than zapping your enemies with electricity is having them touching Pikachu as the electricity strikes. This type of attack has high launching power and a fairly good range.
[url=http://www.wiids.nl/files/pikachu_080226g-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226g-l.jpg border=0 height=315 width=400][/img][/url] You’re not as vulnerable, but you don’t get the secondary attack. [url=http://www.wiids.nl/files/pikachu_080226h-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226h-l.jpg border=0 height=315 width=400][/img][/url] You’re momentarily vulnerable, but anyone near Pikachu’s body gets launched!
Watch out, though – electrical attacks can be absorbed and reflected.
[url=http://www.wiids.nl/files/pikachu_080226i-l.jpg target=_blanc][img]http://www.wiids.nl/files/pikachu_080226i-l.jpg border=0 height=315 width=400][/img][/url] Thanks!
Try to keep your opponents guessing about when you’ll use this move.
Samus: Special Moves
When she’s wearing her Power Suit, Samus is actually quite agile. She’s also very easy to control in the air. So she must be able to perform a lot of good mid-air moves, right?
[url=http://www.wiids.nl/files/samus_080226a-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226a-l.jpg border=0 height=315 width=400][/img][/url] When doing a forward mid-air attack, Samus can get consecutive hits. [url=http://www.wiids.nl/files/samus_080226b-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226b-l.jpg border=0 height=315 width=400][/img][/url] Her back mid-air attack, the flying back kick, is quite strong if you get a clean hit. [url=http://www.wiids.nl/files/samus_080226c-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226c-l.jpg border=0 height=315 width=400][/img][/url] Samus’s down mid-air attack is a meteor smash. [url=http://www.wiids.nl/files/samus_080226d-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226d-l.jpg border=0 height=315 width=400][/img][/url] You can even use the grapple beam in mid-air!!
But, she doesn’t have any moves that launch foes upwards...and that makes stages like Shadow Moses Island a little difficult.
Side Special Move: Missile
You can use two types of Missiles.
[url=http://www.wiids.nl/files/samus_080226e-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226e-l.jpg border=0 height=315 width=400][/img][/url] The normal Missile is a guided projectile. [url=http://www.wiids.nl/files/samus_080226f-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226f-l.jpg border=0 height=315 width=400][/img][/url] The Super Missile flies straight ahead.
The normal Missile will home in on enemies, but the Super Missile has more speed and destructive power. To launch the Super Missile, do a side smash move and hold the special-move button. If you’re using the Wii Remote held sideways, press and hold the 1 Button and the direction.
Standard Special Move: Charge Shot
If you’re going to use Samus, you can’t forget the Charge Shot. Just keep your cool and charge up the shot.
[url=http://www.wiids.nl/files/samus_080226g-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226g-l.jpg border=0 height=315 width=400][/img][/url] Charge up! If things get dangerous, you can always save your charge with the shield button. [url=http://www.wiids.nl/files/samus_080226h-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226h-l.jpg border=0 height=315 width=400][/img][/url] Even if you’re fully charged, you don’t have to use it immediately! [url=http://www.wiids.nl/files/samus_080226i-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226i-l.jpg border=0 height=315 width=400][/img][/url] Shoot someone who has a lot of damage!
Mario, Fox, Zelda, Pit, Lucas and the like should watch Samus carefully. If there’s a chance, those characters should try to reflect or absorb these attacks.
[url=http://www.wiids.nl/files/samus_080226j-l.jpg target=_blanc][img]http://www.wiids.nl/files/samus_080226j-l.jpg border=0 height=315 width=400][/img][/url]
The End!!
Clear %
As you play through The Subspace Emissary, you’ll probably become aware of the "Clear %" displayed in the upper part of the screen.
[url=http://www.wiids.nl/files/modea14_080227a-l.jpg target=_blanc][img]http://www.wiids.nl/files/modea14_080227a-l.jpg border=0 height=315 width=400][/img][/url] This is what I’m talking about.
This tells you roughly how much of The Subspace Emissary you have completed. Of course, the most you can do is 100%. When this figure is on display, you just want to keep increasing it more and more, don’t you? Here’s how to do it. 1. Open All Unopened Doors What I mean is, go everywhere. Enter every place you can, including hidden doors. However, there may be some places where you may not be able to go everywhere, like in the hidden area on the "Lake" stage.
[url=http://www.wiids.nl/files/modea14_080227b-l.jpg target=_blanc][img]http://www.wiids.nl/files/modea14_080227b-l.jpg border=0 height=315 width=400][/img][/url] Here we go, a hidden door! You can go between two different worlds!
[/b] 2. Clear the Stages Of course, this is a big way to increase your clear percentage.
[url=http://www.wiids.nl/files/modea14_080227c-l.jpg target=_blanc][img]http://www.wiids.nl/files/modea14_080227c-l.jpg border=0 height=315 width=400][/img][/url] Here you can take a look at all your stickers and trophies.
3. Get the Orange Cube Items
[url=http://www.wiids.nl/files/modea14_080227d-l.jpg target=_blanc][img]http://www.wiids.nl/files/modea14_080227d-l.jpg border=0 height=315 width=400][/img][/url] This is an orange cube.
These cubes contain valuable items and will not reappear once you get them. Finding the boxes and getting their treasures is another way to increase your clear percentage. Also, items that are different from orange cubes occasionally appear – these also affect the clear percentage. 4. Get Character Trophies Well, I can’t really go into detail about these... Err... (Ahem!) Obviously though, there’s something important about them. If you’ve got them all by the end, there won’t be any problems. Once you clear a stage, the map point will get a flag or a crown.
[url=http://www.wiids.nl/files/modea14_080227e-l.jpg target=_blanc][img]http://www.wiids.nl/files/modea14_080227e-l.jpg border=0 height=315 width=400][/img][/url] Both flags and crowns are proof that you’ve cleared a stage.
A flag means that you haven’t got all the things listed above for that stage. A crown means that the stage has been completely cleared. In order to earn a complete victory, try your best to find all the doors and open all the orange cubes!
[url=http://www.wiids.nl/files/modea14_080227f-l.jpg target=_blanc][img]http://www.wiids.nl/files/modea14_080227f-l.jpg border=0 height=315 width=400][/img][/url] Sometimes you might even feel we were a little mean!
Bron: Smash Bros. DOJO!!

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