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[Nieuws] Geschreven door Johannes op 2008-05-02 15:42:18

Mii licentie zeer belangrijk voor Nintendo

Iedereen kent de poppetjes inmiddels wel. Zo nu en dan duiken ze ergens op, maar dat gebeurt niet zomaar, aldus Nintendo. De Mii kent zijn geboorte bij de launch van de Wii console. Wii Sports, Wii Play, Mii Contest Channel, Mario Kart Wii en ga nog maar even verder. Binnenkort zullen je zelfgemaakte Mii's ook in enkele third party games kunnen opduiken. Toch is Nintendo niet al te vrijgevig met de Mii licentie, aangezien er een decennium aan werk in zit verscholen. Daarmee is het net zoveel waard als Mario, die ook af en toe ergens bij third party games verschijnt (bijv. SSX On Tour en NBA Street V3).

Nintendo interviewer: What kind of criterion do you have regarding the licensing of Mii? For example, I imagine that there is a possibility of difference in sales between sports titles where Mii appears or not. Have you already planned and disclosed such conditions from the outset?

Iwata: To Nintendo, licensing Mii is identical to licensing Mario. If you read Iwata Asks interview series in website, you can understand how Mii was created in detail, so I hope you can read them if you have time. Mii is actually the result of more than 10 years of efforts.

Mr. Miyamoto, the inventor of Mii, himself has been saying that, "In a sense, licensing Mii is same as licensing Mario - Nintendo should grant the license when we can conclude that the proposed project is worthwhile. Should we allow any and all the licensees to use Mii license for whichever projects, Mii’s brand image will be hurt. Because we are not granting Mario license to any and all, we should not do so with Mii either."

This is the current policy of Nintendo. So, at the software development stage, we are consulting with the developers as to how they would like to make use of Mii, and our Licensing Department handles on a case-by-case basis.
Chuck komt dus niet zomaar in elk spel voor...