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N1ntendo Archief!

[Nieuws] Geschreven door Johan op 2004-02-26 20:13:30

Game Developer Awards

De International Game Developers Association (IGDA) hebben een lijstje samengesteld met de beste games van 2004... De International Game Developers Association (IGDA) hebben vandaag de genomineerden bekend gemaakt voor de "Game Developers Choice Awards". Er zijn in totaal 8 categorieën waarvoor spellen genomineerd zijn, onder andere; Game of the Year, Rookie Studio of the Year en Excellence in Visual Arts. De Game Developers Choice Awards wordt dit jaar voor de 4e keer gehouden, place to be: "Civic Auditorium, San Jose , woensdag 24 maart 2004". Neem maar alvast een dagje vrij... "And the nominees are" (Altijd al een keer willen zeggen): Game of the Year - Beyond Good & Evil (Ubisoft Pictures) - Call of Duty (Infinity Ward) - Prince of Persia: The Sands of Time (Ubisoft Montreal) - Star Wart: Knights of the Old Republic (BioWare Corp.) - The Legend of Zelda: The Wind Waker (Nintendo EAD) Original Game Character of the Year - Glitch from Metal Arms: Glitch in the System - HK-47 from Star Wars: Knights of the Old Republic - Jade from Betond Good & Evil - Joe from Viewtiful Joe - Vince from Voodoo Vince Rookie Studio of the Year - Big Huge Games for Rise of Nations - eGenesis for A Tale in The Desert - Infinity Ward for Call of Duty - S2 Games LLC for Savage: The Battle For Newereth - Swingin' Ape Studios for Metal Arms: Glitch in the System Excellence in Audio - Chuck Russom for sound effects in Call of Duty - Koji Igarashi and Ms. Michiru Yamane for composition in Castlevania: Lament of Innocence - David Henry and Stan LePard for composition in Crimson Skies: High Road to Revenge - Laurent Betbeder, Paul Gorman, Howard Shore, Charles Stockley, and Don Veca for composition in The Lord of the Rings: Return of the King - Christopher L. Clanin and Tim Larkin for sound design in Uru: Ages Beyond Myst Excellence in Game Design - Michel Ancel, Jacques Exertier, Frederic Houde, and Sebastien Morin for game design in Beyond Good & Evil - David Chateauneuf, Patrice Desilets, Jordan Mechner and team for game design in Prince of Persia: The Sands of Time - The Ratchet & Clank: Going Commando team for game design in Ratchet & Clank: Going Commando - Casey Hudson, James Ohlen and team for game design in Star Wars: Knights of the Old Republic - Goro Abe, Hirofumi Matsuoka, Kazuyoshi Ohsawa and Ko Takeuchi for game design in Warioware Inc.: Mega Microgames Excellence in Programming - Jak II team for programming in Jak II - Kim Salo, Markus Stein and Olli Tervo for physics programming in Max Payne 2: The Fall of Max Payne - Dominic Couture, Feng Quan Wang and team for graphics programming in Prince of Persia: The Sands of Time - David Worswick for network programming in Project Gotham Racing 2 - Mike Rayner, Jon Spencer and team for programming in SSX 3 Excellence in Visual Arts - Mickael Labat, Raphael Lacoste, Celine Tellier and team for art direction in Prince of Persia: The Sands of Time - Akira Yamaoka for art direction in Silent Hill 3 - Masanao Arimoto, Yoshiki Haruhana, and Satoru Takizawa for art direction in The Legend of Zelda: The Wind Waker - Eric Kohler and team for art direction in Tron 2.0 - Atsushi Inaba, Hideki Kamiya and team for art direction in Viewtiful Joe Excellence in Writing - Michel Ancel and Jacques Exertier for writing in Beyond Good & Evil - Charles Cecil, Steve Ince, Neil Richards, and Tony Warriner for writing in Broken Sword: The Sleeping Dragon - Sheldon Pacotti and Sarah Paetsch for writing in Deus Ex: Invisible War - Takehiro Izushi for writing in Fire Emblem - David Gaider, Drew Karpyshyn, Luke Kristjanson, and Peter Thomas for writing in Star Wars: Knights of the Old Republic Bron www.nintendojo.com