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N1ntendo Archief!

[Nieuws] Geschreven door Gebruiker 3182 op 2004-05-26 23:42:26

Interview Shigeru Miyamoto en Kenichi Sugino

Gamespy heeft een interview afgenomen van Shigeru Miyamoto en Kenichi Sugino. Ze laten bij dit interview hun visie zien over de DS en over de spellen van de DS die uitkomen, onder andere een nieuwe Mario. Hier zijn wat quotes uit het interview:

GameSpy: (To Miyamoto) How did you help with the design of DS? 

Miyamoto: I think I was a pain because I was always coming to them giving them ideas on things to do and demanding things. Really, we worked together from a very early stage on DS. Mostly I would go and look at things in terms of gameplay designs. 

I would go and look at things like the distance between the two screens, and what would be the best distance in terms of gameplay. I looked at button positioning and things like that and how they would affect the gameplay and how players can play with them. 

I have an industrial design background; but as hardware designers, they don't like to hear me talk about my background. I try to stick to more gameplay-oriented comments. 

Sugino: It's not like Mr. Miyamoto just comes to us and tells us how to do everything. If you think about it, Nintendo has some very talented software designers working in-house. … Mr. Sakamoto (Yoshio Sakamoto, head of Research and Development 1 and creator of Wario Ware, and the original Metroid) and other people who are designing software for us. We go to each of them and take our ideas past them. Mr. Miyamoto was just one of several people giving input on the system.
GameSpy: Do you have a favorite of the DS games? 

Sugino: I really like the submarine game. In fact, I am really kind of addicted to that game. 

Because the DS was so secret, we have not been shown a lot of software outside of the development groups. Coming to E3, we have been here for five days now setting everything up. Any time that the set crew had any time off, we would always end up going up stairs to the submarine game and playing it. We kept getting better at it until now it is sort of this big high-score race.
GameSpy: Have you ever finished a system or a prototype that you thought was good but never released? 

Sugino: You might be a bit confused about the way that we design hardware. We never have a plan for designing a specific hardware system. We don't create prototypes, evaluate them, then decide whether or not to launch. 

To put it in a better perspective, look at the Game Boy SP. With the SP, we basically added rechargeable batteries and front lighting to the AGB. Obviously, rechargeable battery technology had been around for a while. We had been researching it. The front-light technology had been around and we researched that. 

So, in terms of how you bring those into new hardware, it's all about timing. It's timing to see when it's [the innovations] right for the hardware in terms of balances such as power consumption. This was something that Yokoi-san was very attentive to -- the needs of the consumer, the needs of the hardware, the needs of the developer, and balancing them together to create the right hardware. 

So, in that sense, we have all of this research and development work going on, and we look for the right timing in terms of bringing these elements together into a new hardware system. 
GameSpy: Will the next new Mario adventure be for DS, GameCube, or for a new console? 

Miyamoto: It may end up on DS. You have seen Mario 64 x 4 here, but there is another Mario game that we are working on for the DS that is best suited for that system. I think that will be the next Mario game to come out.
Je kunt het complete interview hier lezen!