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N1ntendo Archief!

[Nieuws] Geschreven door Redactie op 2003-05-14 00:38:11

E3 2003: Nieuwe Nintendo game: GEIST!!

Metroid Prime was een geweldige game, die een geniaal nieuw genre introduceerde: De First Person Adventure.. Nintendo zag wel dat dit genre succesvol kon zijn, en daarom heeft Nintendo een nieuwe Fisrt Person Adventure aangekondigd: GEIST.. Hier is wat nintendo er zelf over te zeggen heeft:

In the hallways, labs and chambers of a shadowy compound, an unseen power is lurking. As a ghostly Spectral Operative, players must search for a physical body, which is mysteriously being kept alive somewhere in the enormous complex. Players won't always be alone though--as they explore, they must collect the energies of indigenous spirits to help unravel a mystery and build their own power. Some will help ... but beware, for not all the spirits are friendly. Prepare for a first-person adventure with a spectral twist!

Features 
Explore the compound as a ghost, then possess more than a dozen unique character types using their weapons, equipment, skills, and even memories, to complete your goals. Possessions range from soldiers with guns to dog- and mouse-like creatures that can perform specialized physical tasks.

Choose different characters and see the world in different ways.

Travel through the human world virtually unseen, using your abilities to slip through cracks, interfere with electronics, move objects and more. Face challenges from two unique angles--as a possessed human or a lurking spirit hunting its prey.

Prepare for death matches with the dead in all-new multiplayer modes that combine first-person combat with unique ghost and possession mechanics.
Zoals je kunt lezen speel je een soort spook op zoek naar een lichaam. Verder is het natuurlijk geweldig om te lezen dat deze FPA adventure wel een multiplayer bevat, het enige dat aan Metroid Prime ontbrak. Hier volgen een paar screens van de game, let wel op, deze screens zijn nog van een erg vroege versie van de game, je kunt er van op uit gaan dat de uiteindelijke versie er een stuk mooier uitziet: [img]"http://gameqube.nl/files_backup/051303_geist_ss-03.jpg" height="280" width="400"[/img] [img]"http://gameqube.nl/files_backup/051303_geist_ss-07.jpg" height="280" width="400"[/img] [img]"http://gameqube.nl/files_backup/051303_geist_ss-04.jpg" height="280" width="400"[/img] [img]"http://gameqube.nl/files_backup/051303_geist_ss-06.jpg" height="280" width="400"[/img] [img]"http://gameqube.nl/files_backup/051303_geist_ss-01.jpg" height="280" width="400"[/img] --------------------------------- UPDATE De game wordt gemaakt door N-Space, een bedrijf dat Nintendo kort geleden heeft opgekocht, zie hier het volledige persbericht:
  NINTENDO 'POSSESSES' N-SPACE TO DEVELOP GEIST

Exclusive Game for Nintendo GameCube Features Ability to 'Possess' Game Characters 

 REDMOND, Wash., May 13, 2003 – Boosting its exclusive Nintendo GameCube™  library, Nintendo of America Inc. today announces a development collaboration on the new game Geist with n-Space, Inc., a Florida-based video game developer.  Based on an original concept by n-Space, the game will be developed by n-Space with creative and technical input from Nintendo and will be published by Nintendo.

Geist leads players through the game in a first-person perspective, providing the unique ability to 'possess' other characters in the game.  As a ghost or Geist, players can advance through the game by virtually entering the bodies of other characters, taking advantage of their physical and mental abilities.  Combining a mixture of action and stealth styles of game play, Geist adds an enthralling new mixture to the first-person genre. 

"This collaboration with n-Space is another step we're taking to expand our global development resources as we continue to make games that appeal to all gaming audiences," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc.  "Geist will provide players with a truly innovative experience only available on the Nintendo GameCube."

Geist marks the first title n-Space has developed exclusively for Nintendo GameCube.  Founded in 1994, n-Space has developed several million unit-selling games, such as Duke Nukem: Time To Kill, and demonstrates a strong understanding of immersive game play and action.

According to Erick S. Dyke, n-Space president, "This agreement is a milestone for n-Space, and we're pleased to offer this innovative game title exclusively on Nintendo GameCube."

Additional details regarding Geist will be available at the E3 Expo 2003, May 14-16 at the Los Angeles Convention Center.

As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems.  The systems include Game Boy®, Nintendo® 64, Game Boy Advance and Nintendo GameCube™.  Since the release of its first home video game system in 1983, Nintendo has sold more than 1.6 billion video games worldwide, creating enduring industry icons such as Mario™ and Donkey Kong® and launching such franchises as Zelda™ and Pokémon®.  As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

n-Space, Inc., headquartered in sunny Orlando, Florida, designs and develops innovative and technically-sophisticated video games for console video game systems. Founded in 1994, n-Space, Inc. has developed several million-selling video games such as Duke Nukem: Time To Kill, Rugrats: Search for Reptar, and others.  n-Space is represented by Interactive Studio Management.